Shattered Galaxy
HomeCalendarFAQSearchRegisterMemberlistUsergroupsLog in

Share | 

 ReGi RuLeS

Go down 

Number of posts : 90
Age : 30
Location : Australia
Registration date : 2007-09-01

PostSubject: ReGi RuLeS   Wed Sep 26, 2007 10:33 am

Here is our welcome letter and code of conduct. In proccess of editing with more units and stats as options to help others.


Welcome to Juggernaut. We have formed this regiment to become one of the strongest divisionís on MP. We believe that all within this regiment are capable of learning, leading and winning. Those within the regiment will have a role to play, whether it is as a poccer, clearer or hunter. There will be guidelines that will be necessary to follow within our regiment. These guidelines will be stated and we strongly suggest that you find the role you want to play and stay with those units. We do understand that if you find that you donít like your role (clearer, poccer, or hunter) and want to change we require that you request this and discuss with one of the leaders to talk about what units and stats to go with.

Our goal, besides being the strongest regiment on MP, is to help all of our members become stronger and more of a threat when entering a battle. We find that teamwork is one of the most important factors in winning, and we will not tolerate those who decide to disobey direct orders. This is the most important rule. As a team we will work together to bring about more wins, experience and enjoyable playing. We will be a regiment that is called upon, not laughed at when entering a battle. Whether there are few or many on at one time, we will have the respect of other regiments, and our ability to work together will be a proven force to be reckoned with.

We welcome you again to Juggernaut. The Code of Conduct is below, please read because this is very important. By working together, we know that we will be one of the most successful regiments on Shattered Galaxy.

Commander RaiderNation

RaiderBabe, RaiderNation, GGBanjo,

- - - - - - - - - - - - - - - - - - - - - - - - - Code of Conduct - - - - - - - - - - - - - - - - - - - - - - - -

The following rules are rules that must be followed. By breaking these rules, you break your oath to the regiment and action will be taken against those who wish to not follow them.

 The most important rule. TEAMWORK!!! We will work together and follow the commanderís orders. This is not an option! The commander/captain has been trained in how to go into a battle and are well aware of how best to win battles. Do Not disobey a direct order

 Each person has a specific role. This is decided when you become a member of this regiment. The three main roles are poccers, clearers and hunters. Each is as important as the other. To change from one role to another you must get permission from one of the commanders or council.

 Without poccers you have little to no chance of winning any battle. Poccers are required to poc and sit. Your unit will decide whether you stay on your poc or try to go to another one. For example, tanks are best to poc then sit to protect it. This helps prevent warp medics being able to warp onto the poc. Should you have knells, they are best to go from poc to poc. Knells and wraiths are required for poccers. Other units are up to you. As a poccer your text should always be light purple.

 Clearers are responsible for making sure the poccer is protected from attacks and also to clear the pocs when the enemy is trying to poc or re-poc. They can travel from poc-to-poc but they must protect both poccers and poc. They are not to go hunting for kills or run around the map. If there is no poccer fight on the poc. As a clearer your text should always be red.

 Hunters job is to hunt and kill balls, arbs, sappers and nukers, etcÖ This is very important because without hunters are chance of winning lowers. Search the map but you should not fight wraiths, tanks, etc. Unless the map has been cleared. Banshees or ghasts are required for hunters. Other units are up to you. As a hunter your text should always be green.

 We know that this game can be at times very frustrating, but we do ask that you keep the cussing to a minimum. It takes away from the type of reputation we are trying to create. There is to be absolutely no cussing of fellow members.

 There are only 3 places you should be when logged on to SG. Capital, crater or following your leader. No one should fight outside the reg. The purpose of joining a regiment is to work together and fight together. Do not jump into a fight and then call for help when you disobeyed a direct order, because we will not come.

 The only units not allowed are Apps and shades. Get them and you will be kicked from reg. I donít care what your reason is donít get apps. Shades only if you are leveling to phantoms.

 Council members are the only ones with the ability to remove players from our regiment. It is a good idea to follow orders and not piss them off. Only 1 person leads the battles. The text for the caller will be gold. No one else should ever have gold but the caller. All captainís text will be blue. Lt. Capt. Text will be light blue.

 There is to be absolutely no xp trading. If you are caught doing so you will be removed immediately and put on the reject list.

Commander RaiderNation

RaiderBabe, RaiderNation, GGBanjo
Back to top Go down
View user profile http://www.myspace.com/mz_gamer
ReGi RuLeS
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
JuGgErNaUt :: Registry :: Regiment Rules-
Jump to: